The University of Melbourne
School of Computing and Information Systems COMP90054 AI Planning for Autonomy
Project 1, 2019
Deadline: Monday 2 September 18:00
This project counts towards 10% of the marks for this subject. This project must be done individually.
The aims of this project are to improve your understanding of the various search algorithms and to experience how to derive heuristics, using the Berkely Pac Man framework.
Your tasks relate to the assignment at https://inst.eecs.berkeley.edu/~cs188/fa18/ project1.html.
Set Repository to Private (0 marks)
Once you have forked the repository, your repository may be viewable by other students in the class. To avoid any issues with academic misconduct, please set your repository to ’pri- vate’.You can does this by going to gitlab.eng.unimelb.edu.au, selecting your comp90054-a1-2019 repository, navigating to the privacy settings using ‘Settings’ , then ‘General’, then ‘Permis- sions’, and selecting ‘private’.
Please do this as soon as you fork the repository.
Practice Task (0 marks)
To familiarise yourself with basic search algorithms and the Pacman environment, it is a good start to implement the tasks at https://inst.eecs.berkeley.edu/~cs188/fa18/ project1.html, especially the first four tasks; however, there is no requirement to do so.
Part 1 (2 marks)
Implement the Iterative Deepening Search algorithm discussed in lectures. You should be able to test the algorithm using the following command:
python pacman.py -l mediumMaze -p SearchAgent -a fn=ids
Other layouts are available in the layouts directory, and you can easily create you own!
Part 2 (2 marks)
Implement the Weighted A* algorithm discussed in lectures using W = 2. You may hardcode this weight into your algorithm (that is, do not pass as a parameter).
You should be able to call your function using the fn=wastar parameter from the com- mand line, i.e. you should be able to test the algorithm using the following command:
python pacman.py -l bigMaze -z .5 -p SearchAgent
Other layouts are available in the layouts directory, and you can easily create you own! Part 3 (6 marks)
Now we wish to solve a more complicated problem. Just like in Q7 of the Berkerley Pac Man framework, we woud like to create an agent that will eat all of the dots in a maze. Before doing so, however, the agent must eat a Capsule that is present in the maze. Your code should ensure that no food is eaten before the Capsule. You can assume that there is always exactly one Capsule in the maze, and that there will always be at least one path from Pacman’s starting point to the capsule that doesn’t pass through any food.
In order to implement this, you should create a new problem called CapsuleSearchProblem and a new agent called CapsuleSearchAgent. You will also need to implement a suitable foodHeuristic. You may choose to implement other helper classes/functions. You should be able to test your program by running the following code:
python pacman.py -l capsuleSearch -p CapsuleSearchAgent
An agent that eats the capsule then proceeds to eat all of the food on the maze will receive 3 marks. The remaining 3 marks will be based on the performance of your agent (i.e. number of nodes expanded), as in Q7 of the Berkeley problem. Since you are using the Weighted A* algorithm, however, the number of node expansions required for each grade will vary.
HINT: Think carefully about how you intend to structure your solution before starting to implement it.
NOTE: You should not change any files other than search.py and searchAgents.py. You should not import any additional libraries into your code. This risks being incompatible with our marking scripts.
This assignment is worth 10% of your overall grade for this subject. Marks are allocated according to the breakdown listed above, based on how many of our tests the algorithms pass. No marks will be given for code formatting, etc.
The master branch on your repository will be cloned at the due date and time.
From this repository, we will copy only the files: search.py and searchAgents.py. Do not change any other file as part of your solution, or it will not run. Breaking these instruc- tions breaks our marking scripts, delays marks being returned, and more importantly, gives
us a headache.
Note: Submissions that fail to follow the above will be penalised.
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